The primary monsters in this encounter are the Winged Warriors, detailed last week, and the gem-encrusted lion. My artists have started back to school, so you will just have to use your imagination this week on what the creature looks like. The gem-encrusted lion is an interesting monster. D&D 5e doesn’t have specific rules for called shots, but multiple house rules exist for them across the internet. One of the inspirations for this monster comes from Stephen King’s Dark Tower series, where there are creatures that have these control devices that shut them down when shot or more traditionally Smaug from The Hobbit. I wanted to have a tough monster that had a weak spot for clever party members to take advantage of during play. So I decided the best way to handle the weak spot was to give disadvantage to hit it, but a much lower AC. I feel that this allows the players to still have a hard time hitting it, but at the same time it being worth the risk. If you don’t want your party to fall into the world of called shots, you can just make the control collar just a flavor detail.
The eyebeam is a strong and potentially deadly attack. It takes time to warm up and has to recharge.
Armor Class: 18 (natural armor), 13 (collar)
Hit Points: 26 (4d10+3)
Speed: 30 ft
STR: 18 (+4) DEX: 8 (-1) CON: 16 (+3) INT: 8 (-1) WIS: 8 (-1) CHA: 6 (-2)
Skills: Perception +2
Senses: Passive Perception 12, tremorsense 30 ft.
Challenge Rating: 2 (450 XP)
Gem Hide: The Gem-encrusted lion’s hide can be stripped of gems, each ranging from 10-50 gp at the discretion of the DM.
Control Collar: The Gem-encrusted lion has a control collar on its neck that covers a weak vital organ. This spot on the creature can be attacked with disadvantage, but only has an AC of 13.
Bite: +6 to hit, reach 5ft., one target. Hit: 13 (2d8+4) piercing damage.
Eyebeam: +4 to hit, reach 10ft, on target. Hit: 19 (3d10) damage (recharge on 3-6)